Distant Education: WWW links


http://ww2.usabilityfirst.com/usability/cscw.html CSCW or "Computer-Supported Cooperative Work" is the study of how people work together using computer technology. Typical types of applications include email, awareness and notification systems, videoconferencing, chat systems, multi-player games, and realtime shared applications (such as collaborative writing or drawing).
http://www.uwex.edu/disted/lobart.htm Distance Education Clearinghouse. Articles about distant education issues.
http://www.uwex.edu/disted/definition.html Some Definitions of Distance Education.
http://www.ncsa.uiuc.edu/SDG/Software/Habanero/ NCSA Habanero is a collaborative framework and set of applications that allow users to share tasks from remote locations in real time over the Internet. It also enables developers of groupware applications to build powerful collaborative software in a reduced amount of time. Since Habanero is written in Java, it will run under any operating system that supports JDK 1.1.X. The Habanero framework, or API, provides the necessary libraries that developers can call upon to create or convert existing applications into collaborative applications. The Habanero applications consist of a client, a server and a variety of tools.
http://www.yahoo.com/Recreation/Games/Internet_Games/MUDs__MUSHes__MOOs__etc_/ MUDs, MUSHes, MOOs, etc. links.
http://thinkofit.com/webconf/ Conferencing Software for the World Wide Web. A guide to software that powers discussion forums on the Web. What's here: Web software for asynchronous group discussions using stored text messages. What's NOT: Real-time chat, video, or audio conferencing.
http://www.uidaho.edu/evo/distglan.html Distance Education at a Glance series from University of Idaho. In order to help teachers, administrators, facilitators, and students understand distance education, Dr. Barry Willis, the Engineering Outreach Director and his staff have developed the Distance Education at a Glance series of guides.
http://www.parshift.com/OtherWise5.htm Asynchronous Learning Networks: Evaluating Anytime/Anywhere Learning. By J. Olin Campbell. An Asynchronous Learning Network (ALN) is a people network for learning that is largely asynchronous. It combines self-study with substantial, rapid, asynchronous interactivity with others. In ALNs learners use computer and communications technologies to work with remote learning resources, including coaches and other learners, but without the requirement to be online at the same time.
http://ccat.sas.upenn.edu/jod/teachdemo/teachdemo.html New Tools for Teaching. By James J. O'Donnell, University of Pennsylvania. This page leads to others that introduce, describe, and exemplify new Internet-based resources for teaching that are already available and in the main astonishingly easy to use.
http://tenb.mta.ca/articles/ Articles & Reports compiled by TeleEducation NB (New Brunswick).