Distant Education: WWW links
http://ww2.usabilityfirst.com/usability/cscw.html
CSCW or "Computer-Supported Cooperative Work" is the study of
how people work together using computer technology. Typical types
of applications include email, awareness and notification systems,
videoconferencing, chat systems, multi-player games, and realtime
shared applications (such as collaborative writing or drawing).
http://www.uwex.edu/disted/lobart.htm
Distance Education Clearinghouse. Articles about distant education
issues.
http://www.uwex.edu/disted/definition.html
Some Definitions of Distance Education.
http://www.ncsa.uiuc.edu/SDG/Software/Habanero/
NCSA Habanero is a collaborative framework and set of applications
that allow users to share tasks from remote locations in real time
over the Internet. It also enables developers of groupware
applications to build powerful collaborative software in a reduced
amount of time. Since Habanero is written in Java, it will run under
any operating system that supports JDK 1.1.X. The Habanero framework,
or API, provides the necessary libraries that developers can call
upon to create or convert existing applications into collaborative
applications. The Habanero applications consist of a client, a server
and a variety of tools.
http://www.yahoo.com/Recreation/Games/Internet_Games/MUDs__MUSHes__MOOs__etc_/
MUDs, MUSHes, MOOs, etc. links.
http://thinkofit.com/webconf/
Conferencing Software for the World Wide Web. A guide to software
that powers discussion forums on the Web. What's here: Web software
for asynchronous group discussions using stored text messages.
What's NOT: Real-time chat, video, or audio conferencing.
http://www.uidaho.edu/evo/distglan.html
Distance Education at a Glance series from University of Idaho.
In order to help teachers, administrators, facilitators,
and students understand distance education, Dr. Barry Willis,
the Engineering Outreach Director and his staff have developed
the Distance Education at a Glance series of guides.
http://www.parshift.com/OtherWise5.htm
Asynchronous Learning Networks: Evaluating Anytime/Anywhere Learning.
By J. Olin Campbell. An Asynchronous Learning Network (ALN) is a
people network for learning that is largely asynchronous. It combines
self-study with substantial, rapid, asynchronous interactivity with
others. In ALNs learners use computer and communications technologies
to work with remote learning resources, including coaches and other
learners, but without the requirement to be online at the same time.
http://ccat.sas.upenn.edu/jod/teachdemo/teachdemo.html
New Tools for Teaching. By James J. O'Donnell, University of
Pennsylvania. This page leads to others that introduce, describe,
and exemplify new Internet-based resources for teaching that are
already available and in the main astonishingly easy to use.
http://tenb.mta.ca/articles/
Articles & Reports compiled by TeleEducation NB (New Brunswick).